Worked on the manual.
Implemented stuffing (needs test) Added cddb and qp examples.
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@ -40,7 +40,8 @@ LuaSocket is a <a href="http://www.lua.org">Lua</a> extension library
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that is composed by two parts: a C layer that provides support for the TCP
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and UDP transport layers, and a set of Lua modules that add support for
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the SMTP (sending e-mails), HTTP (WWW access) and FTP (uploading and
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downloading files) protocols.
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downloading files) protocols and other functionality commonly needed by
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applications that deal with the Internet.
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</p>
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<p>
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@ -106,10 +107,25 @@ This binary has been compiled with the <tt>LUASOCKET_DEBUG</tt>
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option, and should be able to run the automatic test procedures.
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</p>
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<!-- thanks +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<h2 id=thanks>Special thanks</h2>
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<p>
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Throughout LuaSocket its history, many people gave sugestions that helped
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improve it. For that, I thank the Lua comunity.
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Special thanks go to
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David Burgess, who has pushed the library to a new level of quality and
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from whom I have learned a lot stuff that doesn't show up in RFCs.
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Special thanks also to Carlos Cassino, who played a big part in the
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extensible design seen in the C core of LuaSocket 2.0.
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</p>
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<!-- whatsnew +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<h2 id=new>What's New</h2>
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<p>
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Most of the changes for 2.0 happened in the C layer, which
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has been almost completely rewritten. The code has been ported to Lua 5.0
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