Worked on the manual.

Implemented stuffing (needs test)
Added cddb and qp examples.
This commit is contained in:
Diego Nehab 2004-02-04 14:29:11 +00:00
parent f67864f86c
commit 0b2542d1a6
37 changed files with 649 additions and 332 deletions

View file

@ -44,10 +44,11 @@ socket.<b>tcp()</b>
<p class=description>
Creates and returns a TCP master object. A master object can
be transformed into a server object with the method
<a href=#bind><tt>bind</tt></a> or into a client object with the method
<a href=#connect><tt>connect</tt></a>. The only other method
supported by a master object is the <a href=#close><tt>close</tt></a>
method.</p>
<a href=#listen><tt>listen</tt></a> (after a call to <a
href=#bind><tt>bind</tt></a>) or into a client object with
the method <a href=#connect><tt>connect</tt></a>. The only other
method supported by a master object is the
<a href=#close><tt>close</tt></a> method.</p>
<p class=return>
In case of success, a new master object is returned. In case of error,
@ -67,8 +68,9 @@ object and returns a client object representing that connection.
<p class=return>
If a connection is successfully initiated, a client object is returned.
If a timeout condition is met, the method returns <b><tt>nil</tt></b> followed
by the error string '<tt>timeout</tt>'.
If a timeout condition is met, the method returns <b><tt>nil</tt></b>
followed by the error string '<tt>timeout</tt>'. Other errors are
reported by <b><tt>nil</tt></b> followed by a message describing the error.
</p>
<p class=note>
@ -77,25 +79,18 @@ with a server object in
the <tt>receive</tt> parameter before a call to <tt>accept</tt> does
<em>not</em> guarantee <tt>accept</tt> will return immediately. Use the <a
href=#settimeout><tt>settimeout</tt></a> method or <tt>accept</tt>
might block until <em>another</em> client shows up.
might block until <em>another</em> client shows up.
</p>
<!-- bind +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=bind>
master:<b>bind(</b>address, port [, backlog]<b>)</b>
master:<b>bind(</b>address, port<b>)</b>
</p>
<p class=description>
Binds a master object to <tt>address</tt> and <tt>port</tt> on the
local host, transforming it into a server object. Server
objects support the
<a href=#accept><tt>accept</tt></a>,
<a href=#getsockname><tt>getsockname</tt></a>,
<a href=#setoption><tt>setoption</tt></a>,
<a href=#settimeout><tt>settimeout</tt></a>,
and <a href=#close><tt>close</tt></a> methods.
</p>
local host.
<p class=parameters>
<tt>Address</tt> can be an IP address or a host name.
@ -103,10 +98,7 @@ and <a href=#close><tt>close</tt></a> methods.
If <tt>address</tt>
is '<tt>*</tt>', the system binds to all local interfaces
using the <tt>INADDR_ANY</tt> constant. If <tt>port</tt> is 0, the system automatically
chooses an ephemeral port. The optional parameter <tt>backlog</tt>, which
defaults to 1, specifies the number of client connections that can
be queued waiting for service. If the queue is full and another client
attempts connection, the connection is refused.
chooses an ephemeral port.
</p>
<p class=return>
@ -115,8 +107,8 @@ method returns <b><tt>nil</tt></b> followed by an error message.
</p>
<p class=note>
Note: The function <tt>socket.bind</tt> is available and is a short
for <a href=#socket.tcp><tt>socket.tcp</tt></a> followed by the <tt>bind</tt> method.
Note: The function <a href=#socket.bind><tt>socket.bind</tt></a>
is available and is a shortcut for the creation server sockets.
</p>
<!-- close ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
@ -150,7 +142,8 @@ master:<b>connect(</b>address, port<b>)</b>
<p class=description>
Attempts to connect a master object to a remote host, transforming it into a
client object. Client objects support methods
client object.
Client objects support methods
<a href=#send><tt>send</tt></a>,
<a href=#receive><tt>receive</tt></a>,
<a href=#getsockname><tt>getsockname</tt></a>,
@ -170,8 +163,15 @@ describing the error. In case of success, the method returns 1.
</p>
<p class=note>
Note: The function <tt>socket.connect</tt> is available and is a short
for <a href=#socket.tcp><tt>socket.tcp</tt></a> followed by the <tt>connect</tt> method.
Note: The function <a href=#socket.connect><tt>socket.connect</tt></a>
is available and is a shortcut for the creation of client sockets.
</p>
<p class=note>
Note: Starting with LuaSocket 2.0,
the <a href=#settimeout><tt>settimeout</tt></a>
function affects the behavior of connect, causing it to return in case of
a timeout error.
</p>
<!-- getpeername ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
@ -210,12 +210,32 @@ The method returns a string with local IP address and a number with
the port. In case of error, the method returns <b><tt>nil</tt></b>.
</p>
<p class=note>
Note: Naturally, for a server object, the address and port returned are
those passed to the <a href=#bind>bind</a> method. If the port value
passed to bind was 0, the OS assigned ephemeral port is returned. For
client objects, both the address and port are ephemeral and these are the
values returned.
<!-- listen ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=listen>
master:<b>listen(</b>backlog<b>)</b>
</p>
<p class=description>
Specifies the socket is willing to receive connections, transforming the
object into a server object. Server objects support the
<a href=#accept><tt>accept</tt></a>,
<a href=#getsockname><tt>getsockname</tt></a>,
<a href=#setoption><tt>setoption</tt></a>,
<a href=#settimeout><tt>settimeout</tt></a>,
and <a href=#close><tt>close</tt></a> methods.
</p>
<p class=parameters>
The parameter <tt>backlog</tt> specifies the number of client
connections that can
be queued waiting for service. If the queue is full and another client
attempts connection, the connection is refused.
</p>
<p class=return>
In case of success, the method returns 1. In case of error, the
method returns <b><tt>nil</tt></b> followed by an error message.
</p>
<!-- receive ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
@ -242,8 +262,8 @@ closed. No end-of-line translation is performed;
terminated by a LF character (ASCII&nbsp;10), optionally preceded by a
CR character (ASCII&nbsp;13). The CR and LF characters are not included in
the returned line. This is the default pattern;
<li> <tt>number</tt>: causes the method to read <tt>number</tt> raw
bytes from the socket.
<li> <tt>number</tt>: causes the method to read a specified <tt>number</tt>
of bytes from the socket.
</ul>
<p class=return>
@ -311,22 +331,30 @@ are sure you need it.
depends on the option being set:
<ul>
<li> '<tt>tcp-nodelay</tt>': Setting this option to <tt>true</tt> disables the
Nagle's algorithm for the connection;
<li> '<tt>keepalive</tt>': Setting this option to <tt>true</tt> enables
the periodic transmission of messages on a connected socket. Should the
connected party fail to respond to these messages, the connection is
considered broken and processes using the socket are notified;
<li> '<tt>linger</tt>': Controls the action taken when unsent data are
queued on a socket and a close is performed. The value is a table with a
boolean entry '<tt>on</tt>' and a numeric entry for the time interval
'<tt>timeout</tt>' in seconds.
If the '<tt>on</tt>' field is set to <tt>true</tt>,
the system will block the process on the close attempt until it is able to
transmit the data or until '<tt>timeout</tt>' has passed. If '<tt>on</tt>'
is <tt>false</tt> and a close is issued, the system will process the close
in a manner that allows the process to continue as quickly as possible. I
do not advise you to set this to anything other than zero.
<li> '<tt>keepalive</tt>': Setting this option to <tt>true</tt> enables
the periodic transmission of messages on a connected socket. Should the
connected party fail to respond to these messages, the connection is
considered broken and processes using the socket are notified.
'<tt>timeout</tt>' in seconds. If the '<tt>on</tt>' field is set to
<tt>true</tt>, the system will block the process on the close attempt until
it is able to transmit the data or until '<tt>timeout</tt>' has passed. If
'<tt>on</tt>' is <tt>false</tt> and a close is issued, the system will
process the close in a manner that allows the process to continue as
quickly as possible. I do not advise you to set this to anything other than
zero;
<li> '<tt>reuseaddr</tt>': Setting this option indicates that the rules
used in validating addresses supplied in a call to
<a href=#bind><tt>bind</tt></a> should allow reuse of local addresses;
<li> '<tt>tcp-nodelay</tt>': Setting this option to <tt>true</tt>
disables the Nagle's algorithm for the connection.
</ul>
<p class=return>
@ -382,7 +410,9 @@ indefinitely. Negative timeout values have the same effect.
Note: although timeout values have millisecond precision in LuaSocket,
large blocks can cause I/O functions not to respect timeout values due
to the time the library takes to transfer blocks to and from the OS
and to and from the Lua interpreter.
and to and from the Lua interpreter. Also, function that accept host names
and perform automatic name resolution might be blocked by the resolver for
longer than the specified timeout value.
</p>
<p class=note>
@ -391,6 +421,30 @@ changed for sake of uniformity, since all other method names already
contained verbs making their imperative nature obvious.
</p>
<!-- shutdown +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=shutdown>
client:<b>shutdown(</b>mode<b>)</b><br>
</p>
<p class=description>
Shuts down part of a full duplex connection.
</p>
<p class=parameters>
Mode tells which way of the connection should be shut down and can
take the value:
<ul>
<li>"<tt>both</tt>": disallow further sends and receives on the object.
This is the default mode;
<li>"<tt>send</tt>": disallow further sends on the object;
<li>"<tt>receive</tt>": disallow further receives on the object.
</ul>
<p class=return>
This function returns 1.
</p>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>