Final push for release...

This commit is contained in:
Diego Nehab 2005-08-12 05:56:32 +00:00
parent 37f7af4b9f
commit 0c3cdd5ef2
31 changed files with 332 additions and 255 deletions

View file

@ -71,11 +71,11 @@ Here is the standard LuaSocket distribution directory structure:</p>
<pre class=example>
&lt;ROOT&gt;/compat-5.1.lua
&lt;ROOT&gt;/socket.lua
&lt;ROOT&gt;/lsocket.dll
&lt;ROOT&gt;/mime.lua
&lt;ROOT&gt;/lmime.dll
&lt;ROOT&gt;/ltn12.lua
&lt;ROOT&gt;/mime/init.lua
&lt;ROOT&gt;/mime/core.dll
&lt;ROOT&gt;/socket/init.lua
&lt;ROOT&gt;/socket/core.dll
&lt;ROOT&gt;/socket/http.lua
&lt;ROOT&gt;/socket/tp.lua
&lt;ROOT&gt;/socket/ftp.lua
@ -83,10 +83,8 @@ Here is the standard LuaSocket distribution directory structure:</p>
&lt;ROOT&gt;/socket/url.lua
</pre>
<p> Naturally, on Unix systems, <tt>lsocket.dll</tt> and <tt>lmime.dll</tt>
would be replaced by <tt>lsocket.so</tt> and <tt>lmime.so</tt>. In Mac OS
X, they would be replaced by <tt>lsocket.dylib</tt> and
<tt>lmime.dylib</tt>. </p>
<p> Naturally, on Unix systems, <tt>core.dll</tt>
would be replaced by <tt>core.so</tt>.
<p> In order for the interpreter to find all LuaSocket components, three
environment variables need to be set. The first environment variable tells