Porting to LUA 5.0 final
This commit is contained in:
parent
c1ef3e7103
commit
0f6c8d50a9
32 changed files with 1539 additions and 1128 deletions
440
src/udp.c
440
src/udp.c
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@ -1,299 +1,263 @@
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/*=========================================================================*\
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* UDP class: inherits from Socked and Internet domain classes and provides
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* all the functionality for UDP objects.
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* Lua methods:
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* send: using compat module
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* sendto: using compat module
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* receive: using compat module
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* receivefrom: using compat module
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* setpeername: using internet module
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* setsockname: using internet module
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* Global Lua functions:
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* udp: creates the udp object
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* UDP object
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*
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* RCS ID: $Id$
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\*=========================================================================*/
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#include <string.h>
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#include <string.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include "lsinet.h"
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#include "lsudp.h"
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#include "lscompat.h"
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#include "lsselect.h"
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#include "luasocket.h"
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#include "aux.h"
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#include "inet.h"
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#include "udp.h"
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/*=========================================================================*\
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* Internal function prototypes.
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* Internal function prototypes
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\*=========================================================================*/
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static int udp_lua_send(lua_State *L);
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static int udp_lua_sendto(lua_State *L);
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static int udp_lua_receive(lua_State *L);
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static int udp_lua_receivefrom(lua_State *L);
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static int udp_lua_setpeername(lua_State *L);
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static int udp_lua_setsockname(lua_State *L);
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static int udp_global_create(lua_State *L);
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static int udp_meth_send(lua_State *L);
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static int udp_meth_sendto(lua_State *L);
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static int udp_meth_receive(lua_State *L);
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static int udp_meth_receivefrom(lua_State *L);
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static int udp_meth_getsockname(lua_State *L);
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static int udp_meth_getpeername(lua_State *L);
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static int udp_meth_setsockname(lua_State *L);
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static int udp_meth_setpeername(lua_State *L);
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static int udp_meth_close(lua_State *L);
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static int udp_meth_timeout(lua_State *L);
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static int udp_global_udp(lua_State *L);
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static struct luaL_reg funcs[] = {
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{"send", udp_lua_send},
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{"sendto", udp_lua_sendto},
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{"receive", udp_lua_receive},
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{"receivefrom", udp_lua_receivefrom},
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{"setpeername", udp_lua_setpeername},
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{"setsockname", udp_lua_setsockname},
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/* udp object methods */
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static luaL_reg udp[] = {
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{"setpeername", udp_meth_setpeername},
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{"setsockname", udp_meth_setsockname},
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{"getsockname", udp_meth_getsockname},
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{"getpeername", udp_meth_getpeername},
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{"send", udp_meth_send},
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{"sendto", udp_meth_sendto},
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{"receive", udp_meth_receive},
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{"receivefrom", udp_meth_receivefrom},
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{"timeout", udp_meth_timeout},
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{"close", udp_meth_close},
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{NULL, NULL}
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};
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/* functions in library namespace */
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static luaL_reg func[] = {
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{"udp", udp_global_create},
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{NULL, NULL}
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};
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/*=========================================================================*\
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* Exported functions
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\*=========================================================================*/
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/*-------------------------------------------------------------------------*\
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* Initializes module
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\*-------------------------------------------------------------------------*/
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void udp_open(lua_State *L)
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{
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unsigned int i;
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priv_newclass(L, UDP_CLASS);
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udp_inherit(L, UDP_CLASS);
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/* declare global functions */
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lua_pushcfunction(L, udp_global_udp);
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priv_newglobal(L, "udp");
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for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++)
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priv_newglobalmethod(L, funcs[i].name);
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/* make class selectable */
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select_addclass(L, UDP_CLASS);
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}
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/*-------------------------------------------------------------------------*\
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* Hook object methods to methods table.
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\*-------------------------------------------------------------------------*/
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void udp_inherit(lua_State *L, cchar *lsclass)
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{
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unsigned int i;
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inet_inherit(L, lsclass);
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for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++) {
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lua_pushcfunction(L, funcs[i].func);
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priv_setmethod(L, lsclass, funcs[i].name);
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}
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}
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/*-------------------------------------------------------------------------*\
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* Initializes socket structure
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\*-------------------------------------------------------------------------*/
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void udp_construct(lua_State *L, p_udp udp)
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{
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inet_construct(L, (p_inet) udp);
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udp->udp_connected = 0;
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}
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/*-------------------------------------------------------------------------*\
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* Creates a socket structure and initializes it. A socket object is
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* left in the Lua stack.
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* Returns
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* pointer to allocated structure
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\*-------------------------------------------------------------------------*/
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p_udp udp_push(lua_State *L)
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{
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p_udp udp = (p_udp) lua_newuserdata(L, sizeof(t_udp));
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priv_setclass(L, UDP_CLASS);
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udp_construct(L, udp);
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return udp;
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/* create classes */
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aux_newclass(L, "udp{connected}", udp);
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aux_newclass(L, "udp{unconnected}", udp);
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/* create class groups */
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aux_add2group(L, "udp{connected}", "udp{any}");
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aux_add2group(L, "udp{unconnected}", "udp{any}");
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/* define library functions */
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luaL_openlib(L, LUASOCKET_LIBNAME, func, 0);
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lua_pop(L, 1);
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}
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/*=========================================================================*\
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* Socket table constructors
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* Lua methods
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\*=========================================================================*/
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/*-------------------------------------------------------------------------*\
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* Creates a udp socket object and returns it to the Lua script.
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* Lua Input: [options]
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* options: socket options table
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* Lua Returns
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* On success: udp socket
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* On error: nil, followed by an error message
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* Send data through connected udp socket
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\*-------------------------------------------------------------------------*/
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static int udp_global_udp(lua_State *L)
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static int udp_meth_send(lua_State *L)
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{
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int oldtop = lua_gettop(L);
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p_udp udp = udp_push(L);
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cchar *err = inet_trysocket((p_inet) udp, SOCK_DGRAM);
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if (err) {
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lua_pushnil(L);
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lua_pushstring(L, err);
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return 2;
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}
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if (oldtop < 1) return 1;
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err = compat_trysetoptions(L, udp->fd);
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if (err) {
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lua_pushnil(L);
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lua_pushstring(L, err);
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return 2;
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}
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return 1;
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}
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/*=========================================================================*\
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* Socket table methods
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\*=========================================================================*/
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/*-------------------------------------------------------------------------*\
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* Receives data from a UDP socket
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* Lua Input: sock [, wanted]
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* sock: client socket created by the connect function
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* wanted: the number of bytes expected (default: LUASOCKET_UDPBUFFERSIZE)
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* Lua Returns
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* On success: datagram received
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* On error: nil, followed by an error message
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\*-------------------------------------------------------------------------*/
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static int udp_lua_receive(lua_State *L)
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{
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p_udp udp = (p_udp) lua_touserdata(L, 1);
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char buffer[UDP_DATAGRAMSIZE];
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size_t got, wanted = (size_t) luaL_optnumber(L, 2, sizeof(buffer));
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p_udp udp = (p_udp) aux_checkclass(L, "udp{connected}", 1);
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p_tm tm = &udp->tm;
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size_t count, sent = 0;
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int err;
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p_tm tm = &udp->base_tm;
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wanted = MIN(wanted, sizeof(buffer));
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const char *data = luaL_checklstring(L, 2, &count);
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tm_markstart(tm);
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err = compat_recv(udp->fd, buffer, wanted, &got, tm_getremaining(tm));
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if (err == PRIV_CLOSED) err = PRIV_REFUSED;
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if (err != PRIV_DONE) lua_pushnil(L);
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else lua_pushlstring(L, buffer, got);
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priv_pusherror(L, err);
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err = sock_send(&udp->sock, data, count, &sent, tm_get(tm));
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if (err == IO_DONE) lua_pushnumber(L, sent);
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else lua_pushnil(L);
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error_push(L, err);
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return 2;
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}
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/*-------------------------------------------------------------------------*\
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* Receives a datagram from a UDP socket
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* Lua Input: sock [, wanted]
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* sock: client socket created by the connect function
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* wanted: the number of bytes expected (default: LUASOCKET_UDPBUFFERSIZE)
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* Lua Returns
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* On success: datagram received, ip and port of sender
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* On error: nil, followed by an error message
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* Send data through unconnected udp socket
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\*-------------------------------------------------------------------------*/
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static int udp_lua_receivefrom(lua_State *L)
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static int udp_meth_sendto(lua_State *L)
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{
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p_udp udp = (p_udp) lua_touserdata(L, 1);
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p_tm tm = &udp->base_tm;
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struct sockaddr_in peer;
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size_t peer_len = sizeof(peer);
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char buffer[UDP_DATAGRAMSIZE];
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size_t wanted = (size_t) luaL_optnumber(L, 2, sizeof(buffer));
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size_t got;
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p_udp udp = (p_udp) aux_checkclass(L, "udp{unconnected}", 1);
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size_t count, sent = 0;
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const char *data = luaL_checklstring(L, 2, &count);
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const char *ip = luaL_checkstring(L, 3);
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ushort port = (ushort) luaL_checknumber(L, 4);
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p_tm tm = &udp->tm;
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struct sockaddr_in addr;
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int err;
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if (udp->udp_connected) luaL_error(L, "receivefrom on connected socket");
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memset(&addr, 0, sizeof(addr));
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if (!inet_aton(ip, &addr.sin_addr))
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luaL_argerror(L, 3, "invalid ip address");
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addr.sin_family = AF_INET;
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addr.sin_port = htons(port);
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tm_markstart(tm);
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wanted = MIN(wanted, sizeof(buffer));
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err = compat_recvfrom(udp->fd, buffer, wanted, &got, tm_getremaining(tm),
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(SA *) &peer, &peer_len);
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if (err == PRIV_CLOSED) err = PRIV_REFUSED;
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if (err == PRIV_DONE) {
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err = sock_sendto(&udp->sock, data, count, &sent,
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(SA *) &addr, sizeof(addr), tm_get(tm));
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if (err == IO_DONE) lua_pushnumber(L, sent);
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else lua_pushnil(L);
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error_push(L, err == IO_CLOSED ? IO_REFUSED : err);
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return 2;
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}
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/*-------------------------------------------------------------------------*\
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* Receives data from a UDP socket
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\*-------------------------------------------------------------------------*/
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static int udp_meth_receive(lua_State *L)
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{
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p_udp udp = (p_udp) aux_checkgroup(L, "udp{any}", 1);
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char buffer[UDP_DATAGRAMSIZE];
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size_t got, count = (size_t) luaL_optnumber(L, 2, sizeof(buffer));
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int err;
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p_tm tm = &udp->tm;
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count = MIN(count, sizeof(buffer));
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tm_markstart(tm);
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err = sock_recv(&udp->sock, buffer, count, &got, tm_get(tm));
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if (err == IO_DONE) lua_pushlstring(L, buffer, got);
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else lua_pushnil(L);
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error_push(L, err);
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return 2;
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}
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/*-------------------------------------------------------------------------*\
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* Receives data and sender from a UDP socket
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\*-------------------------------------------------------------------------*/
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static int udp_meth_receivefrom(lua_State *L)
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{
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p_udp udp = (p_udp) aux_checkclass(L, "udp{unconnected}", 1);
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struct sockaddr_in addr;
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size_t addr_len = sizeof(addr);
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char buffer[UDP_DATAGRAMSIZE];
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size_t got, count = (size_t) luaL_optnumber(L, 2, sizeof(buffer));
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int err;
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p_tm tm = &udp->tm;
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tm_markstart(tm);
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count = MIN(count, sizeof(buffer));
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err = sock_recvfrom(&udp->sock, buffer, count, &got,
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(SA *) &addr, &addr_len, tm_get(tm));
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if (err == IO_DONE) {
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lua_pushlstring(L, buffer, got);
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lua_pushstring(L, inet_ntoa(peer.sin_addr));
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lua_pushnumber(L, ntohs(peer.sin_port));
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lua_pushstring(L, inet_ntoa(addr.sin_addr));
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lua_pushnumber(L, ntohs(addr.sin_port));
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return 3;
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} else {
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lua_pushnil(L);
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priv_pusherror(L, err);
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error_push(L, err);
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return 2;
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}
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}
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/*-------------------------------------------------------------------------*\
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* Send data through a connected UDP socket
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* Lua Input: sock, data
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* sock: udp socket
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* data: data to be sent
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* Lua Returns
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* On success: nil, followed by the total number of bytes sent
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* On error: error message
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* Just call inet methods
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\*-------------------------------------------------------------------------*/
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static int udp_lua_send(lua_State *L)
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static int udp_meth_getpeername(lua_State *L)
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{
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p_udp udp = (p_udp) lua_touserdata(L, 1);
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p_tm tm = &udp->base_tm;
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size_t wanted, sent = 0;
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int err;
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cchar *data = luaL_checklstring(L, 2, &wanted);
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if (!udp->udp_connected) luaL_error(L, "send on unconnected socket");
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tm_markstart(tm);
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err = compat_send(udp->fd, data, wanted, &sent, tm_getremaining(tm));
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priv_pusherror(L, err == PRIV_CLOSED ? PRIV_REFUSED : err);
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lua_pushnumber(L, sent);
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return 2;
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p_udp udp = (p_udp) aux_checkclass(L, "udp{connected}", 1);
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return inet_meth_getpeername(L, &udp->sock);
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}
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static int udp_meth_getsockname(lua_State *L)
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{
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p_udp udp = (p_udp) aux_checkgroup(L, "udp{any}", 1);
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return inet_meth_getsockname(L, &udp->sock);
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}
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/*-------------------------------------------------------------------------*\
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* Send data through a unconnected UDP socket
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* Lua Input: sock, data, ip, port
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* sock: udp socket
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* data: data to be sent
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* ip: ip address of target
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* port: port in target
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* Lua Returns
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* On success: nil, followed by the total number of bytes sent
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* On error: error message
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* Just call tm methods
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\*-------------------------------------------------------------------------*/
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static int udp_lua_sendto(lua_State *L)
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static int udp_meth_timeout(lua_State *L)
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{
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p_udp udp = (p_udp) lua_touserdata(L, 1);
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size_t wanted, sent = 0;
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cchar *data = luaL_checklstring(L, 2, &wanted);
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cchar *ip = luaL_checkstring(L, 3);
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ushort port = (ushort) luaL_checknumber(L, 4);
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p_tm tm = &udp->base_tm;
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struct sockaddr_in peer;
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int err;
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if (udp->udp_connected) luaL_error(L, "sendto on connected socket");
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memset(&peer, 0, sizeof(peer));
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if (!inet_aton(ip, &peer.sin_addr)) luaL_error(L, "invalid ip address");
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peer.sin_family = AF_INET;
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peer.sin_port = htons(port);
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tm_markstart(tm);
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err = compat_sendto(udp->fd, data, wanted, &sent, tm_getremaining(tm),
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(SA *) &peer, sizeof(peer));
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priv_pusherror(L, err == PRIV_CLOSED ? PRIV_REFUSED : err);
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lua_pushnumber(L, sent);
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return 2;
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p_udp udp = (p_udp) aux_checkgroup(L, "udp{any}", 1);
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return tm_meth_timeout(L, &udp->tm);
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}
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/*-------------------------------------------------------------------------*\
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* Associates a local address to an UDP socket
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* Lua Input: address, port
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* address: host name or ip address to bind to
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* port: port to bind to
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* Lua Returns
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* On success: nil
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* On error: error message
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* Turns a master udp object into a client object.
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\*-------------------------------------------------------------------------*/
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static int udp_lua_setsockname(lua_State * L)
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static int udp_meth_setpeername(lua_State *L)
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{
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p_udp udp = (p_udp) lua_touserdata(L, 1);
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cchar *address = luaL_checkstring(L, 2);
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ushort port = (ushort) luaL_checknumber(L, 3);
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cchar *err = inet_trybind((p_inet) udp, address, port);
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if (err) lua_pushstring(L, err);
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else lua_pushnil(L);
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return 1;
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}
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/*-------------------------------------------------------------------------*\
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* Sets a peer for a UDP socket
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* Lua Input: address, port
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* address: remote host name
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* port: remote host port
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* Lua Returns
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* On success: nil
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* On error: error message
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\*-------------------------------------------------------------------------*/
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static int udp_lua_setpeername(lua_State *L)
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{
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p_udp udp = (p_udp) lua_touserdata(L, 1);
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cchar *address = luaL_checkstring(L, 2);
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ushort port = (ushort) luaL_checknumber(L, 3);
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cchar *err = inet_tryconnect((p_inet) udp, address, port);
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if (!err) {
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udp->udp_connected = 1;
|
||||
p_udp udp = (p_udp) aux_checkclass(L, "udp{unconnected}", 1);
|
||||
const char *address = luaL_checkstring(L, 2);
|
||||
int connecting = strcmp(address, "*");
|
||||
unsigned short port = connecting ?
|
||||
(ushort) luaL_checknumber(L, 3) : (ushort) luaL_optnumber(L, 3, 0);
|
||||
const char *err = inet_tryconnect(&udp->sock, address, port);
|
||||
if (err) {
|
||||
lua_pushnil(L);
|
||||
} else lua_pushstring(L, err);
|
||||
lua_pushstring(L, err);
|
||||
return 2;
|
||||
}
|
||||
/* change class to connected or unconnected depending on address */
|
||||
if (connecting) aux_setclass(L, "udp{connected}", 1);
|
||||
else aux_setclass(L, "udp{unconnected}", 1);
|
||||
lua_pushnumber(L, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------------------------*\
|
||||
* Closes socket used by object
|
||||
\*-------------------------------------------------------------------------*/
|
||||
static int udp_meth_close(lua_State *L)
|
||||
{
|
||||
p_udp udp = (p_udp) aux_checkgroup(L, "udp{any}", 1);
|
||||
sock_destroy(&udp->sock);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------------------------*\
|
||||
* Turns a master object into a server object
|
||||
\*-------------------------------------------------------------------------*/
|
||||
static int udp_meth_setsockname(lua_State *L)
|
||||
{
|
||||
p_udp udp = (p_udp) aux_checkclass(L, "udp{master}", 1);
|
||||
const char *address = luaL_checkstring(L, 2);
|
||||
unsigned short port = (ushort) luaL_checknumber(L, 3);
|
||||
const char *err = inet_trybind(&udp->sock, address, port, -1);
|
||||
if (err) {
|
||||
lua_pushnil(L);
|
||||
lua_pushstring(L, err);
|
||||
return 2;
|
||||
}
|
||||
lua_pushnumber(L, 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*=========================================================================*\
|
||||
* Library functions
|
||||
\*=========================================================================*/
|
||||
/*-------------------------------------------------------------------------*\
|
||||
* Creates a master udp object
|
||||
\*-------------------------------------------------------------------------*/
|
||||
int udp_global_create(lua_State *L)
|
||||
{
|
||||
/* allocate udp object */
|
||||
p_udp udp = (p_udp) lua_newuserdata(L, sizeof(t_udp));
|
||||
/* set its type as master object */
|
||||
aux_setclass(L, "udp{unconnected}", -1);
|
||||
/* try to allocate a system socket */
|
||||
const char *err = inet_trycreate(&udp->sock, SOCK_DGRAM);
|
||||
if (err) {
|
||||
/* get rid of object on stack and push error */
|
||||
lua_pop(L, 1);
|
||||
lua_pushnil(L);
|
||||
lua_pushstring(L, err);
|
||||
return 2;
|
||||
}
|
||||
/* initialize timeout management */
|
||||
tm_init(&udp->tm, -1, -1);
|
||||
return 1;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue