Preliminary IPv6 support for v2.1

This commit is contained in:
Diego Nehab 2012-04-11 13:21:25 -07:00 committed by Sam Roberts
parent 3a8ba90dfb
commit 2778766d67
40 changed files with 432 additions and 52 deletions

181
src/tcp.c
View file

@ -2,7 +2,7 @@
* TCP object
* LuaSocket toolkit
*
* RCS ID: $Id$
* RCS ID: $Id: tcp.c,v 1.42 2009/05/27 09:31:35 diego Exp $
\*=========================================================================*/
#include <string.h>
@ -19,6 +19,8 @@
* Internal function prototypes
\*=========================================================================*/
static int global_create(lua_State *L);
static int global_connect6(lua_State *L);
static int global_bind6(lua_State *L);
static int meth_connect(lua_State *L);
static int meth_listen(lua_State *L);
static int meth_bind(lua_State *L);
@ -75,6 +77,8 @@ static t_opt optset[] = {
/* functions in library namespace */
static luaL_reg func[] = {
{"tcp", global_create},
{"connect6", global_connect6},
{"bind6", global_bind6},
{NULL, NULL}
};
@ -208,6 +212,7 @@ static int meth_bind(lua_State *L)
\*-------------------------------------------------------------------------*/
static int meth_connect(lua_State *L)
{
p_tcp tcp = (p_tcp) auxiliar_checkgroup(L, "tcp{any}", 1);
const char *address = luaL_checkstring(L, 2);
unsigned short port = (unsigned short) luaL_checknumber(L, 3);
@ -220,7 +225,6 @@ static int meth_connect(lua_State *L)
lua_pushstring(L, err);
return 2;
}
/* turn master object into a client object */
lua_pushnumber(L, 1);
return 1;
}
@ -313,8 +317,7 @@ static int meth_settimeout(lua_State *L)
/*-------------------------------------------------------------------------*\
* Creates a master tcp object
\*-------------------------------------------------------------------------*/
static int global_create(lua_State *L)
{
static int global_create(lua_State *L) {
t_socket sock;
const char *err = inet_trycreate(&sock, SOCK_STREAM);
/* try to allocate a system socket */
@ -337,3 +340,173 @@ static int global_create(lua_State *L)
return 2;
}
}
static const char *trybind6(const char *localaddr, const char *localserv,
struct addrinfo *bindhints, p_tcp tcp) {
struct addrinfo *iterator = NULL, *resolved = NULL;
const char *err = NULL;
/* translate luasocket special values to C */
if (strcmp(localaddr, "*") == 0) localaddr = NULL;
if (!localserv) localserv = "0";
/* try resolving */
err = socket_gaistrerror(getaddrinfo(localaddr, localserv,
bindhints, &resolved));
if (err) {
if (resolved) freeaddrinfo(resolved);
return err;
}
/* iterate over resolved addresses until one is good */
for (iterator = resolved; iterator; iterator = iterator->ai_next) {
/* create a new socket each time because parameters
* may have changed */
const char *err = socket_strerror(socket_create(&tcp->sock,
iterator->ai_family, iterator->ai_socktype,
iterator->ai_protocol));
/* if failed to create socket, bail out */
if (err != NULL) {
freeaddrinfo(resolved);
return err;
}
/* all sockets are set as non-blocking initially */
socket_setnonblocking(&tcp->sock);
/* try binding to local address */
err = socket_strerror(socket_bind(&tcp->sock,
(SA *) iterator->ai_addr,
iterator->ai_addrlen));
/* if faiiled, we try the next one */
if (err != NULL) socket_destroy(&tcp->sock);
/* if success, we abort loop */
else break;
}
/* at this point, if err is not set, se succeeded */
if (err == NULL) {
/* save family of chosen local address */
bindhints->ai_family = iterator->ai_family;
}
/* cleanup and return error */
freeaddrinfo(resolved);
return err;
}
static int global_bind6(lua_State *L) {
const char *localaddr = luaL_checkstring(L, 1);
const char *localserv = luaL_checkstring(L, 2);
int backlog = luaL_checkint(L, 3);
p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
struct addrinfo bindhints;
const char *err = NULL;
/* initialize tcp structure */
io_init(&tcp->io, (p_send) socket_send, (p_recv) socket_recv,
(p_error) socket_ioerror, &tcp->sock);
timeout_init(&tcp->tm, -1, -1);
buffer_init(&tcp->buf, &tcp->io, &tcp->tm);
tcp->sock = SOCKET_INVALID;
/* try binding to local address */
memset(&bindhints, 0, sizeof(bindhints));
bindhints.ai_socktype = SOCK_STREAM;
bindhints.ai_family = PF_UNSPEC;
bindhints.ai_flags = AI_PASSIVE;
err = trybind6(localaddr, localserv, &bindhints, tcp);
if (err == NULL) {
/* all server sockets initially with reuseaddr set */
int val = 1;
setsockopt(tcp->sock, SOL_SOCKET, SO_REUSEADDR,
(char *) &val, sizeof(val));
/* set the backlog and listen */
err = socket_strerror(socket_listen(&tcp->sock, backlog));
if (err) {
socket_destroy(&tcp->sock);
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
auxiliar_setclass(L, "tcp{server}", -1);
return 1;
} else {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
}
static const char *tryconnect6(const char *remoteaddr, const char *remoteserv,
struct addrinfo *connecthints, p_tcp tcp) {
struct addrinfo *iterator = NULL, *resolved = NULL;
const char *err = NULL;
/* try resolving */
err = socket_gaistrerror(getaddrinfo(remoteaddr, remoteserv,
connecthints, &resolved));
if (err != NULL) {
if (resolved) freeaddrinfo(resolved);
return err;
}
/* iterate over all returned addresses trying to connect */
for (iterator = resolved; iterator; iterator = iterator->ai_next) {
p_timeout tm = timeout_markstart(&tcp->tm);
/* create new socket if one wasn't created by the bind stage */
if (tcp->sock == SOCKET_INVALID) {
const char *err = socket_strerror(socket_create(&tcp->sock,
iterator->ai_family, iterator->ai_socktype,
iterator->ai_protocol));
if (err != NULL) {
freeaddrinfo(resolved);
return err;
}
/* all sockets initially non-blocking */
socket_setnonblocking(&tcp->sock);
}
/* finally try connecting to remote address */
err = socket_strerror(socket_connect(&tcp->sock,
(SA *) iterator->ai_addr,
iterator->ai_addrlen, tm));
/* if success, break out of loop */
if (err == NULL) break;
}
freeaddrinfo(resolved);
/* here, if err is set, we failed */
return err;
}
static int global_connect6(lua_State *L) {
const char *remoteaddr = luaL_checkstring(L, 1);
const char *remoteserv = luaL_checkstring(L, 2);
const char *localaddr = luaL_optstring(L, 3, NULL);
const char *localserv = luaL_optstring(L, 4, "0");
p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
struct addrinfo bindhints, connecthints;
const char *err = NULL;
/* initialize tcp structure */
io_init(&tcp->io, (p_send) socket_send, (p_recv) socket_recv,
(p_error) socket_ioerror, &tcp->sock);
timeout_init(&tcp->tm, -1, -1);
buffer_init(&tcp->buf, &tcp->io, &tcp->tm);
tcp->sock = SOCKET_INVALID;
/* allow user to pick local address and port */
memset(&bindhints, 0, sizeof(bindhints));
bindhints.ai_socktype = SOCK_STREAM;
bindhints.ai_family = PF_UNSPEC;
bindhints.ai_flags = AI_PASSIVE;
if (localaddr) {
err = trybind6(localaddr, localserv, &bindhints, tcp);
if (err) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
}
/* try to connect to remote address and port */
memset(&connecthints, 0, sizeof(connecthints));
connecthints.ai_socktype = SOCK_STREAM;
/* make sure we try to connect only to the same family */
connecthints.ai_family = bindhints.ai_family;
err = tryconnect6(remoteaddr, remoteserv, &connecthints, tcp);
if (err) {
socket_destroy(&tcp->sock);
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
auxiliar_setclass(L, "tcp{client}", -1);
return 1;
}