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287
src/udp.c
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287
src/udp.c
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/*=========================================================================*\
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* UDP socket object implementation (inherits from sock and inet)
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\*=========================================================================*/
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#include <string.h>
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#include <lua.h>
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#include <lauxlib.h>
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#include "lsinet.h"
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#include "lsudp.h"
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#include "lscompat.h"
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#include "lsselect.h"
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/*=========================================================================*\
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* Internal function prototypes.
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\*=========================================================================*/
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static int udp_lua_send(lua_State *L);
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static int udp_lua_sendto(lua_State *L);
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static int udp_lua_receive(lua_State *L);
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static int udp_lua_receivefrom(lua_State *L);
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static int udp_lua_setpeername(lua_State *L);
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static int udp_lua_setsockname(lua_State *L);
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static int udp_global_udpsocket(lua_State *L);
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static struct luaL_reg funcs[] = {
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{"send", udp_lua_send},
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{"sendto", udp_lua_sendto},
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{"receive", udp_lua_receive},
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{"receivefrom", udp_lua_receivefrom},
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{"setpeername", udp_lua_setpeername},
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{"setsockname", udp_lua_setsockname},
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};
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/*=========================================================================*\
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* Exported functions
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\*=========================================================================*/
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/*-------------------------------------------------------------------------*\
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* Initializes module
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\*-------------------------------------------------------------------------*/
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void udp_open(lua_State *L)
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{
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unsigned int i;
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priv_newclass(L, UDP_CLASS);
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udp_inherit(L, UDP_CLASS);
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/* declare global functions */
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lua_pushcfunction(L, udp_global_udpsocket);
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lua_setglobal(L, "udpsocket");
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for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++)
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priv_newglobalmethod(L, funcs[i].name);
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/* make class selectable */
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select_addclass(L, UDP_CLASS);
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}
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/*-------------------------------------------------------------------------*\
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* Hook object methods to methods table.
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\*-------------------------------------------------------------------------*/
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void udp_inherit(lua_State *L, cchar *lsclass)
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{
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unsigned int i;
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inet_inherit(L, lsclass);
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for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++) {
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lua_pushcfunction(L, funcs[i].func);
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priv_setmethod(L, lsclass, funcs[i].name);
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}
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}
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/*-------------------------------------------------------------------------*\
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* Initializes socket structure
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\*-------------------------------------------------------------------------*/
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void udp_construct(lua_State *L, p_udp udp)
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{
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inet_construct(L, (p_inet) udp);
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udp->udp_connected = 0;
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}
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/*-------------------------------------------------------------------------*\
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* Creates a socket structure and initializes it. A socket object is
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* left in the Lua stack.
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* Returns
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* pointer to allocated structure
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\*-------------------------------------------------------------------------*/
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p_udp udp_push(lua_State *L)
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{
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p_udp udp = (p_udp) lua_newuserdata(L, sizeof(t_udp));
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priv_setclass(L, UDP_CLASS);
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udp_construct(L, udp);
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return udp;
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}
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/*=========================================================================*\
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* Socket table constructors
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\*=========================================================================*/
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/*-------------------------------------------------------------------------*\
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* Creates a udp socket object and returns it to the Lua script.
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* Lua Input: [options]
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* options: socket options table
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* Lua Returns
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* On success: udp socket
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* On error: nil, followed by an error message
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\*-------------------------------------------------------------------------*/
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static int udp_global_udpsocket(lua_State *L)
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{
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int oldtop = lua_gettop(L);
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p_udp udp = udp_push(L);
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cchar *err = inet_trysocket((p_inet) udp, SOCK_DGRAM);
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if (err) {
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lua_pushnil(L);
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lua_pushstring(L, err);
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return 2;
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}
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if (oldtop < 1) return 1;
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err = compat_trysetoptions(L, udp->fd);
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if (err) {
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lua_pushnil(L);
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lua_pushstring(L, err);
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return 2;
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}
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return 1;
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}
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/*=========================================================================*\
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* Socket table methods
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\*=========================================================================*/
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/*-------------------------------------------------------------------------*\
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* Receives data from a UDP socket
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* Lua Input: sock [, wanted]
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* sock: client socket created by the connect function
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* wanted: the number of bytes expected (default: LUASOCKET_UDPBUFFERSIZE)
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* Lua Returns
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* On success: datagram received
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* On error: nil, followed by an error message
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\*-------------------------------------------------------------------------*/
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static int udp_lua_receive(lua_State *L)
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{
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p_udp udp = (p_udp) lua_touserdata(L, 1);
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unsigned char buffer[UDP_DATAGRAMSIZE];
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size_t got, wanted = (size_t) luaL_opt_number(L, 2, sizeof(buffer));
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int err;
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p_tm tm = &udp->base_tm;
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wanted = MIN(wanted, sizeof(buffer));
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tm_markstart(tm);
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err = compat_recv(udp->fd, buffer, wanted, &got, tm_getremaining(tm));
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if (err == PRIV_CLOSED) err = PRIV_REFUSED;
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if (err != PRIV_DONE) lua_pushnil(L);
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else lua_pushlstring(L, buffer, got);
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priv_pusherror(L, err);
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return 2;
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}
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/*-------------------------------------------------------------------------*\
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* Receives a datagram from a UDP socket
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* Lua Input: sock [, wanted]
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* sock: client socket created by the connect function
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* wanted: the number of bytes expected (default: LUASOCKET_UDPBUFFERSIZE)
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* Lua Returns
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* On success: datagram received, ip and port of sender
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* On error: nil, followed by an error message
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\*-------------------------------------------------------------------------*/
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static int udp_lua_receivefrom(lua_State *L)
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{
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p_udp udp = (p_udp) lua_touserdata(L, 1);
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p_tm tm = &udp->base_tm;
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struct sockaddr_in peer;
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size_t peer_len = sizeof(peer);
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unsigned char buffer[UDP_DATAGRAMSIZE];
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size_t wanted = (size_t) luaL_opt_number(L, 2, sizeof(buffer));
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size_t got;
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int err;
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if (udp->udp_connected) lua_error(L, "receivefrom on connected socket");
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tm_markstart(tm);
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wanted = MIN(wanted, sizeof(buffer));
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err = compat_recvfrom(udp->fd, buffer, wanted, &got, tm_getremaining(tm),
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(SA *) &peer, &peer_len);
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if (err == PRIV_CLOSED) err = PRIV_REFUSED;
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if (err == PRIV_DONE) {
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lua_pushlstring(L, buffer, got);
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lua_pushstring(L, inet_ntoa(peer.sin_addr));
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lua_pushnumber(L, ntohs(peer.sin_port));
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return 3;
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} else {
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lua_pushnil(L);
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priv_pusherror(L, err);
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return 2;
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}
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}
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/*-------------------------------------------------------------------------*\
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* Send data through a connected UDP socket
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* Lua Input: sock, data
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* sock: udp socket
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* data: data to be sent
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* Lua Returns
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* On success: nil, followed by the total number of bytes sent
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* On error: error message
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\*-------------------------------------------------------------------------*/
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static int udp_lua_send(lua_State *L)
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{
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p_udp udp = (p_udp) lua_touserdata(L, 1);
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p_tm tm = &udp->base_tm;
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size_t wanted, sent = 0;
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int err;
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cchar *data = luaL_check_lstr(L, 2, &wanted);
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if (!udp->udp_connected) lua_error(L, "send on unconnected socket");
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tm_markstart(tm);
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err = compat_send(udp->fd, data, wanted, &sent, tm_getremaining(tm));
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priv_pusherror(L, err == PRIV_CLOSED ? PRIV_REFUSED : err);
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lua_pushnumber(L, sent);
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return 2;
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}
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/*-------------------------------------------------------------------------*\
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* Send data through a unconnected UDP socket
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* Lua Input: sock, data, ip, port
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* sock: udp socket
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* data: data to be sent
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* ip: ip address of target
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* port: port in target
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* Lua Returns
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* On success: nil, followed by the total number of bytes sent
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* On error: error message
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\*-------------------------------------------------------------------------*/
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static int udp_lua_sendto(lua_State *L)
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{
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p_udp udp = (p_udp) lua_touserdata(L, 1);
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size_t wanted, sent = 0;
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cchar *data = luaL_check_lstr(L, 2, &wanted);
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cchar *ip = luaL_check_string(L, 3);
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ushort port = (ushort) luaL_check_number(L, 4);
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p_tm tm = &udp->base_tm;
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struct sockaddr_in peer;
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int err;
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if (udp->udp_connected) lua_error(L, "sendto on connected socket");
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memset(&peer, 0, sizeof(peer));
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if (!inet_aton(ip, &peer.sin_addr)) lua_error(L, "invalid ip address");
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peer.sin_family = AF_INET;
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peer.sin_port = htons(port);
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tm_markstart(tm);
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err = compat_sendto(udp->fd, data, wanted, &sent, tm_getremaining(tm),
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(SA *) &peer, sizeof(peer));
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priv_pusherror(L, err == PRIV_CLOSED ? PRIV_REFUSED : err);
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lua_pushnumber(L, sent);
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return 2;
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}
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/*-------------------------------------------------------------------------*\
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* Associates a local address to an UDP socket
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* Lua Input: address, port
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* address: host name or ip address to bind to
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* port: port to bind to
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* Lua Returns
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* On success: nil
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* On error: error message
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\*-------------------------------------------------------------------------*/
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static int udp_lua_setsockname(lua_State * L)
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{
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p_udp udp = (p_udp) lua_touserdata(L, 1);
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cchar *address = luaL_check_string(L, 2);
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ushort port = (ushort) luaL_check_number(L, 3);
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cchar *err = inet_trybind((p_inet) udp, address, port);
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if (err) lua_pushstring(L, err);
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else lua_pushnil(L);
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return 1;
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}
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/*-------------------------------------------------------------------------*\
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* Sets a peer for a UDP socket
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* Lua Input: address, port
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* address: remote host name
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* port: remote host port
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* Lua Returns
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* On success: nil
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* On error: error message
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\*-------------------------------------------------------------------------*/
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static int udp_lua_setpeername(lua_State *L)
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{
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p_udp udp = (p_udp) lua_touserdata(L, 1);
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cchar *address = luaL_check_string(L, 2);
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ushort port = (ushort) luaL_check_number(L, 3);
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cchar *err = inet_tryconnect((p_inet) udp, address, port);
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if (!err) {
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udp->udp_connected = 1;
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lua_pushnil(L);
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} else lua_pushstring(L, err);
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return 1;
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}
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