Build with Lua 5.2 without LUA_COMPAT_MODULE flag.
LUASOCKET_USE_GLOBAL flag enable create global variables when load socket/mime modules.
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14 changed files with 179 additions and 115 deletions
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@ -18,9 +18,6 @@
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#include "lua.h"
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#include "lauxlib.h"
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#if !defined(LUA_VERSION_NUM) || (LUA_VERSION_NUM < 501)
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#include "compat-5.1.h"
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#endif
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/*=========================================================================*\
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* LuaSocket includes
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@ -81,6 +78,34 @@ static int global_unload(lua_State *L) {
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return 0;
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}
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#if LUA_VERSION_NUM > 501
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int luaL_typerror (lua_State *L, int narg, const char *tname) {
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const char *msg = lua_pushfstring(L, "%s expected, got %s",
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tname, luaL_typename(L, narg));
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return luaL_argerror(L, narg, msg);
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}
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#if ! defined(LUA_COMPAT_MODULE)
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void luaL_openlib(lua_State *L, const char *name, const luaL_Reg *funcs, int idx) {
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if (name != NULL) {
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#ifdef LUASOCKET_USE_GLOBAL
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lua_getglobal(L,name);
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if (lua_isnil(L,-1)) {
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lua_newtable(L);
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lua_setglobal(L,name);
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lua_getglobal(L,name);
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}
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#else
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lua_newtable(L);
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#endif
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}
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luaL_setfuncs(L,funcs,0);
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}
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#endif
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#endif
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/*-------------------------------------------------------------------------*\
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* Setup basic stuff.
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\*-------------------------------------------------------------------------*/
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