Diego Nehab
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a32c6d9140
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Almost ready to release.
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2005-09-29 06:11:42 +00:00 |
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Diego Nehab
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80b7acea2e
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Compiled and tested on Windows...
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2004-06-17 00:18:48 +00:00 |
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Diego Nehab
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0b2542d1a6
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Worked on the manual.
Implemented stuffing (needs test)
Added cddb and qp examples.
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2004-02-04 14:29:11 +00:00 |
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Diego Nehab
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0c9f420a35
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New accept/connect code.
Better error checking.
Better tests.
__tostring implemented.
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2004-01-24 00:18:19 +00:00 |
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Diego Nehab
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195069cf5f
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Fixed functions that return messages in ?socket.c.
Moved complexity of connect and accept there.
Created a new options.c module to take care of options.
Auxiliar.c is now cleaner.
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2004-01-21 18:40:52 +00:00 |
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Diego Nehab
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c8d58798f0
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Trying to get connect-with-timeout to work. Darwin works...
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2004-01-18 00:04:20 +00:00 |
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Diego Nehab
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02ef4e7daa
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Trying to get rid of EINTR problems...
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2004-01-17 08:02:04 +00:00 |
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Diego Nehab
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076451c753
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Tested in windows. Still needs more testing, but progress has been made.
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2004-01-17 00:17:46 +00:00 |
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Diego Nehab
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71f6bb60bf
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Finished implementation of LuaSocket 2.0 alpha on Linux.
Some testing still needed.
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2003-06-26 18:47:49 +00:00 |
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Diego Nehab
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f330540576
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Compiles and runs on linux and windows, using DLLs!
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2003-06-11 01:42:18 +00:00 |
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Diego Nehab
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58bdb658aa
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Select re-implemented in a nicer way.
Few changes in internal class and group registration.
Lua modules are compiled and built into library.
Dynamic library tested in Linux and Mac OS X.
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2003-06-09 18:23:40 +00:00 |
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Diego Nehab
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0f6c8d50a9
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Porting to LUA 5.0 final
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2003-05-25 01:54:13 +00:00 |
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Diego Nehab
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f18d1b7cd0
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Closer to release...
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2003-03-28 21:08:50 +00:00 |
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Diego Nehab
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88026bef8a
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Initial revision
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2002-07-03 19:06:54 +00:00 |
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